A term used to describe the direct application of scanned data of an environment in the production of three dimensional, computer modeled and textured (colored) surfaces.
- The data is usually derived from photography or video sequence capture
- Those images are interpolated into 3D CAD geometry
- The images are themselves re-used as the texture maps on those surfaces.
Your object therefore looks exactly like the original, as you are wrapping photographs of the original onto the computer models surfaces.
Hence the term ‘reality capture’
Texture maps are utilized by both the film and games industries to create convincing CGI elements and digital (virtual) actors / games characters.